Meta shows off metaverse facial scans – GameDaily.biz | We Make Games Our Business GameDaily.biz
Meta and Mark Zuckerberg’s big gamble on the metaverse incorporates scanned and detailed versions of our actual selves, that we can take into virtual environments to interact with others.
This week – and just a few days after the unveiling of Meta’s new Quest 3 headset – Zuckerberg demonstrated how far the company has come in terms of “codec scans” that deliver detailed facial animations in real time, for the purposes of conversation.
He appeared via VR in an hour-long video podcast conversation with Lex Fridman as both a demonstration and a discussion about the technology.
As Zuckerberg explains, the avatars we currently use in games and in virtual reality are often cartoony, demonstrating a limited range of non-personal, pre-rendered emotional responses. Codec scans are far more detailed, rendering a version of the self that, while clearly computer-generated, is satisfyingly realistic.
For Zuckerberg, codec scanning offers a low latency alternative to video conferencing. Although the scanning process is currently laborious, once it’s done, the amount of processing required is minimal. And although the technology is far from the finished article – currently it only uses faces, and limited bodies, and it still feels a little plasticky – the potential for usage inside games, work, education, and social activities are obvious.
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