June 28, 2025

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Metaverse Insights: Revenue, Usage, and Facts for 2025

Metaverse Statistics

Introduction

Metaverse Statistics: The Metaverse is a rapidly evolving digital landscape where individuals can work, play, and communicate through virtual reality (VR) and augmented reality (AR). Its popularity is surging, attracting businesses, gamers, and social media users eager to explore its vast potential.

Current statistics indicate that the Metaverse market is experiencing swift growth, with millions of active users and substantial financial investments. Numerous companies are developing virtual spaces, digital assets, and even virtual job opportunities. People are increasingly spending time in these digital realms for gaming, educational purposes, and social interactions.

As technological advancements continue, the Metaverse is poised for even greater expansion. Keeping abreast of the latest trends and statistics allows us to understand how the Metaverse is influencing the future of digital experiences. This article delves into pivotal statistics regarding its growth and influence.

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Metaverse Statistics reveal that the Metaverse market is projected to achieve USD 74.4 billion by 2024 and USD 103.6 billion by 2025, boasting an anticipated annual growth rate of 37.73% from 2024 to 2030. ​

By 2025, the monthly active user count in the Metaverse is expected to approach 700 million.

The United States is projected to generate USD 32.1 billion in Metaverse market revenue in 2025, securing its position as the global leader.

The global count of augmented reality (AR) capable devices is anticipated to reach 1.73 billion by 2024, a significant increase from 0.44 billion in 2019.

The virtual fitting room market worldwide is estimated to be valued at USD 5.71 billion in 2024, demonstrating the integration of Metaverse technologies in e-commerce.

The Metaverse gaming sector is forecasted to reach USD 31.6 billion by 2025.

Approximately 44% of users have participated in virtual reality activities like entering virtual worlds or buying digital products. ​

Since 2020, Meta Platforms has dedicated over USD 50 billion to its Reality Labs division, focusing on augmented reality technology.

Around 77% of survey respondents expressed concerns about the Metaverse potentially causing significant harm to modern society, highlighting issues like addiction and privacy violations.

By 2030, the Metaverse market is expected to soar to USD 507.8 billion, with user penetration projected to rise from 14.6% in 2024 to 39.7% by 2030.

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General Metaverse Statistics

In recent years, over 600 million people globally have actively engaged with the Metaverse.

Approximately 51% of Metaverse users are under 13 years old.

The current valuation of the Metaverse industry stands at around USD 74.4 billion.

By 2026, about one in four individuals may spend at least one hour daily in the Metaverse.

Approximately 54% of experts predict that by 2040, the Metaverse will play a crucial role in daily life for at least 500 million individuals worldwide.

24% of U.S. adults believe the Metaverse could eventually replace social media.

Roblox leads as the most popular game within the Metaverse, boasting around 70.2 million daily active users.

Research indicates that 3 out of 4 Americans regard the Metaverse as potentially risky, citing severe adverse effects.

About 44% of Metaverse users express the most enthusiasm for using it to connect with family and friends.

At least 31% of American adults are unaware of the Metaverse.

Currently, Roblox remains the most frequently played metaverse-based game, enjoying a daily active player base of 55 million.

Metaverse Statistics also suggest that around 60% of gamers have utilized the Metaverse for activities beyond gaming, such as shopping and socializing.

Over half of internet users feel their personal data is vulnerable within the Metaverse.

Conversely, only 8% of tech experts anticipate that the Metaverse’s significance will increase in the next five years.

More than 25% of global consumers are keen on exploring virtual experiences, including activities like museum and art tours, music concerts, dance and cooking classes (28%), safari and zoo tours (27%), live performances, travel (26%), and fitness (25%).

About 24% of Americans believe social media networks may be supplanted by the Metaverse in the coming years.

50% of Americans assert that affordable VR headsets are crucial drivers of the Metaverse’s progress.

88% of users in the Metaverse affirm that relationships can be nurtured within the virtual realms.

54% of Metaverse gamers are inclined to create avatars that differ from their real-life appearances.

Worldwide Metaverse Market Size By Segment Between 2025 And 2030

Year (USD billion) Workplace Gaming Virtual Assets Live Entertainment Health and Fitness eCommerce Advertising Education AR & VR Hardware Digital Media
2025 6.2 31.6 3.3 6.2 11.6 42.1 2.2 3.7 2.0 0.6
2026 8.4 48.1 4.2 0.3 17.1 60.2 3.1 5.8 2.2 0.8
2027 11.6 71.9 5.4 0.4 25.6 87.2 4.3 9.8 2.5 0.9
2028 16.1 102.4 6.6 0.4 36.8 124.0 5.7 16.4 2.8 1.1
2029 21.8 136.4 7.5 0.5 48.0 167.4 6.8 22.6 3.0 1.3
2030 27.7 168.4 8.0 0.5 56.1 210.3 7.5 24.7 3.3 1.3

Metaverse Market By Region

Asia

The Asian metaverse market is currently valued at USD 27.4 billion.

It’s projected to grow at a CAGR of 35.63%, reaching USD 170.9 billion by 2030.

By 2030, user estimates suggest a rise to 1,657.0 million individuals.

User penetration in 2024 is estimated at 14.6%, climbing to 38.6% by 2030.

The average revenue per user (ARPU) stands at USD 45.2.

Africa

The African metaverse market is set to grow at a CAGR of 40.64%, reaching USD 8,466.0 million by 2030.

Currently, it holds a value of USD 1,094.0 million.

User penetration is projected to be 7.2% in 2024, increasing to 19.8% by 2030.

Predictions indicate a user base of 12.01 million by 2030.

Australia And Oceania

By 2024, the Australian and Oceania markets are projected to be valued at USD 1,334.0 million.

With a CAGR of 39.64%, it is expected to reach USD 9,892.0 million by 2030.

The ARPU for the region is projected to be USD 187.9.

The user penetration rate is currently 22.2%, expected to rise to 62.3% by 2030.

Americas

The Metaverse market in the Americas is valued at USD 28.1 billion as per Metaverse Statistics.

By 2030, it is projected to grow at an annual rate of 38.52%, reaching USD 198.4 billion.

The current user penetration rate is 17.1%, forecasted to climb to 48.8% by 2030.

By 2030, the projected user base is expected to reach 450.3 million.

Europe

In Europe, the Metaverse market is estimated to amount to USD 16.4 billion in 2024.

It is anticipated to grow to USD 120.2 billion by 2030, reflecting an annual growth rate of 39.34%.

The projected user count by 2030 is 384.5 million.

The ARPU is expected to reach USD 127.9.

User penetration is forecasted to rise from 16.4% in 2024 to 49.1% by 2030.

Metaverse Statistics By Investments By Sectors

Sector Metaverse Investments
Computer and IT 17%
Education 12%
Finance 11%
Marketing and Advertising 10%
Medical and Health 9%
Technology and Innovation 7%
Travel and Hospitality 6%
Construction 5%
Transport 5%
Customer Service 4%

(Source: explodingtopics.com)

Metaverse Statistics indicate that significant investments in metaverse technology are coming from the computer and IT sectors, which contribute 17%. Other leading sectors include education, finance, marketing and advertising, and medical and health, which account for 12%, 11%, 10%, and 9%, respectively.

Metaverse Use And Related eCommerce Activities Worldwide

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