June 28, 2025

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Metaverse Revenue, Usage, and Facts: Key Statistics for 2025

Metaverse Statistics

Introduction

Metaverse Statistics: The Metaverse is an emerging digital realm where individuals can work, play, and connect utilizing virtual reality (VR) and augmented reality (AR). Its popularity is surging, with businesses, gamers, and social media users tapping into its potential.

Recent statistics indicate that the Metaverse market is growing at a rapid pace, boasting millions of users and attracting substantial investments in the billions. An increasing number of companies are developing virtual environments, digital assets, and even virtual job opportunities. Users are dedicating more time to these digital landscapes, whether for gaming, learning, or social interaction.

With technological advancements, the Metaverse is poised for even greater expansion. Keeping abreast of the latest trends and statistics allows us to understand how the Metaverse is influencing the future of digital experiences. This article delves into key statistics regarding its growth and ramifications.

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Metaverse Statistics reveal that the Metaverse market is anticipated to reach USD 74.4 billion by 2024 and USD 103.6 billion by 2025, with a projected annual growth rate of 37.73% from 2024 to 2030.

By 2025, the estimated number of monthly active users in the Metaverse is expected to approach 700 million.

The United States is forecasted to achieve USD 32.1 billion in Metaverse market revenue in 2025, leading the globe.

The worldwide count of augmented reality (AR) capable devices is projected to hit 1.73 billion by 2024, a rise from 0.44 billion in 2019.

The global market for virtual fitting rooms is expected to reach USD 5.71 billion in 2024, reflecting the integration of Metaverse technologies in e-commerce.

By 2025, the Metaverse gaming sector is projected to grow to USD 31.6 billion.

Approximately 44% of users have participated in virtual reality activities, such as entering virtual worlds or buying digital items.

Since 2020, Meta Platforms has allocated over USD 50 billion to its Reality Labs division, concentrating on augmented reality advancements.

Around 77% of participants in surveys express concerns that the Metaverse could adversely affect modern society, pointing to issues such as addiction and privacy.

By 2030, the Metaverse market is predicted to escalate to USD 507.8 billion, with user penetration estimated to increase from 14.6% in 2024 to 39.7% by 2030.

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General Metaverse Statistics

In recent years, over 600 million individuals globally have actively engaged with the Metaverse.

About 51% of Metaverse users are younger than 13 years old.

The Metaverse industry currently commands a value of around USD 74.4 billion.

By 2026, approximately one in four individuals might spend at least an hour daily in the Metaverse.

Approximately 54% of experts forecast that by 2040, the Metaverse will become integral to daily life for at least 500 million people worldwide.

24% of U.S. adults believe that the Metaverse might replace social media in the future.

Roblox stands out as the leading game in the Metaverse, attracting about 70.2 million daily active users.

Research indicates that 3 out of 4 Americans perceive the Metaverse as posing risks to real-life scenarios, potentially leading to significant negative effects.

About 44% of Metaverse users express eagerness to utilize it for communication with family and friends.

At least 31% of American adults have never heard of the Metaverse.

Currently, Roblox is the most popular metaverse-based game, with 55 million daily active players.

Metaverse Statistics also indicate that around 60% of gamers have used the Metaverse for non-gaming-related purposes, such as shopping and socializing.

Over 50% of internet users feel that their personal data lacks security in the Metaverse.

Only 8% of tech experts foresee an increase in the Metaverse’s significance within the next five years.

More than 25% of global consumers express interest in virtual experiences, including activities like museum and art tours, music concerts, cooking classes (28%), safari tours (27%), and fitness (25%).

Approximately 24% of Americans think the Metaverse is likely to replace social media platforms in the near future.

50% of Americans concur that affordable VR headsets are a primary driving force behind the Metaverse.

88% of Metaverse users claim that forming relationships in the virtual realm is possible.

54% of Metaverse gamers are inclined to create avatars that do not resemble them in real life.

Worldwide Metaverse Market Size By Segment Between 2025 And 2030

Year (USD billion) Workplace Gaming Virtual Assets Live Entertainment Health and Fitness eCommerce Advertising Education AR & VR Hardware Digital Media
2025 6.2 31.6 3.3 6.2 11.6 42.1 2.2 3.7 2.0 0.6
2026 8.4 48.1 4.2 0.3 17.1 60.2 3.1 5.8 2.2 0.8
2027 11.6 71.9 5.4 0.4 25.6 87.2 4.3 9.8 2.5 0.9
2028 16.1 102.4 6.6 0.4 36.8 124.0 5.7 16.4 2.8 1.1
2029 21.8 136.4 7.5 0.5 48.0 167.4 6.8 22.6 3.0 1.3
2030 27.7 168.4 8.0 0.5 56.1 210.3 7.5 24.7 3.3 1.3

Metaverse Market By Region

Asia

The Asian metaverse market is currently valued at USD 27.4 billion and is projected to grow at a CAGR of 35.63%, potentially reaching USD 170.9 billion by 2030.

By 2030, the user count is expected to climb to approximately 1,657.0 million, with a user penetration rate anticipated to rise from 14.6% in 2024 to 38.6%.

The average revenue per user (ARPU) stands at USD 45.2.

Africa

The African metaverse market is on track to grow at a CAGR of 40.64%, projected to reach USD 8,466.0 million by 2030, up from its current valuation of USD 1,094.0 million.

User penetration is estimated at 7.2% in 2024, set to increase to 19.8% by 2030. The user total is expected to rise to 12.01 million by then.

Australia And Oceania

In 2024, the Australian and Oceania markets are valued at USD 1,334.0 million, projected to grow at a CAGR of 39.64%, potentially reaching USD 9,892.0 million by 2030.

The average revenue per user (ARPU) is estimated to be USD 187.9, with a user penetration rate of 22.2% in 2024, likely to increase to 62.3% by 2030.

Americas

According to Metaverse Statistics, the American metaverse market is valued at USD 28.1 billion in 2024, with a projected annual growth rate of 38.52%, reaching USD 198.4 billion by 2030.

Currently, the user penetration rate is 17.1%, estimated to rise to 48.8% by 2030. The total number of users is expected to reach 450.3 million by 2030.

Europe

In Europe, the metaverse market is projected to be valued at USD 16.4 billion in 2024 and is estimated to reach USD 120.2 billion by 2030, growing at a rate of 39.34% annually.

The total user count in the market is expected to reach 384.5 million by 2030, with an ARPU of USD 127.9. User penetration is projected to rise from 16.4% in 2024 to 49.1% by 2030.

Metaverse Statistics By Investments By Sectors

Sector Metaverse Investments
Computer and IT 17%
Education 12%
Finance 11%
Marketing and Advertising 10%
Medical and Health 9%
Technology and Innovation 7%
Travel and Hospitality 6%
Construction 5%
Transport 5%
Customer Service 4%

(Source: explodingtopics.com)

Metaverse Statistics reveal that the computer and IT sectors are making significant investments in Metaverse technology, contributing 17%. Other notable sectors with considerable investments include education, finance, marketing and advertising, and medical and health, with contributions of 12%, 11%, 10%, and 9%, respectively.

Metaverse Use And Related eCommerce Activities Worldwide

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