A brand new research from advertising company Momentum Worldwide has discovered that 81% of surveyed sports activities followers would pay to look at a real-world sporting occasion within the metaverse. The research equally discovered that 85% of sports activities followers would pay to entry unique dwell experiences sponsored by manufacturers within the metaverse that characteristic their favourite athletes and artists. The findings can function a steering for a way groups, leagues and athletes construct their method to the metaverse.
Momentum Worldwide’s analysis relies on solutions from 4,500 shoppers throughout 12 nations. The sports activities followers surveyed within the research have been a mean of 34 years outdated and skewed 59% male, with video video games Roblox and Fortnite being the “metaverse” platforms they’re almost definitely to have used over the previous month. The NFL, Wimbledon tennis, Nike, and Dick’s Sporting Goods have all launched digital worlds on Roblox over the previous 12 months the place customers can entry digital merchandise for his or her avatars.
Almost three-fourths of sports activities followers surveyed on this research consider metaverse is the long run.
The research discovered 81% of sports activities followers to be conversant in the metaverse, in comparison with 58% of non-sports followers being conversant in the time period.
Whereas most followers supposedly know the metaverse — they largely don’t know what it consists of. In relation to the totally different elements of the metaverse, the research’s findings give an concept of followers’ present understanding:
52% of sports activities followers are conversant in digital actuality
39% are conversant in augmented actuality
38% are conversant in an open world surroundings
25% with mind laptop interface
28% with blockchain
Meta, the social media firm previously referred to as Fb whose rebrand ignited the metaverse, launched VR content material with the NBA and NASCAR for its Quest headset. The NFL not too long ago debuted its first VR soccer recreation on Quest and launched Tremendous Bowl-branded digital shirts and helmets with Meta. Together with gaming within the metaverse, digital collectibles and group merchandise is a rising development. Momentum Worldwide says 89% of surveyed sports activities followers would help a retailer throughout the metaverse the place they might purchase gadgets to be delivered to them in actual time.
The Foo Fighters notably held a virtual reality concert on Quest after Tremendous Bowl LVI. The metaverse can also be a social haven for some sports activities followers, with 1 in 3 respondents saying they determine with their on-line personas greater than their very own real-world sense of self, in keeping with the research.
“The opportunity to make money has the sports fan intrigued and they’re not shy when it comes to dropping dollars as well,” writes Momentum Worldwide. “While non-sports fans are more likely to have made metaverse purchases like avatar skins, sports fans are more likely to have bought items like real estate and art — displaying their belief that the metaverse isn’t just a game, it’s a new way of life.”
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