What’s next for the NHL and the Metaverse?
Los Angeles Kings president Luc Robitaille had quite recently seen the future.
It was a Stanley Cup Playoff game in May, and the Kings were putting some bewildering symbolism on their field video screens, with 3D pictures of players.
“It was really cool, actually,” the Hockey Hall of Famer said. “The guys were going off the ice, changing. And we had our mascot dancing on top of them while that was going on.”
“You had to kind of do a double-take. It’s something different that no one’s ever seen before. But as an organization, we feel it’s important to try new things.”
In this case, the new thing was the Metaverse, an organization of 3D virtual universes zeroed in on friendly collaboration. Or on the other hand, more explicitly, bringing the Kings into that new wilderness by turning into the main NHL group to utilize volumetric innovation to film its players.
The Kings cooperated with Tetavi, an Israeli-based organization, to make two recordings that that showed the potential for vivid innovation in the Metaverse.
Tetavi took its versatile creation studio and set it up on the Kings’ training arena in El Segundo on a day in April. Los Angeles players, as Anže Kopitar, Phillip Danault, Adrian Kempe, Viktor Arvidsson, Trevor Moore and Alex Iafallo, skated around in full stuff as eight cameras shot their movements. A similar cycle was utilized to film Bailey, the Kings’ lion mascot, banging a drum and moving around.
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